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Showing posts with label Microsoft confirms. Show all posts
Showing posts with label Microsoft confirms. Show all posts

Saturday, July 2, 2016

9 Promising Games You Missed at E3 This Year

9 Promising Games You Missed at E3 This Year

E3 is always a showing of the biggest and best things to look forward to in gaming. It’s a chance for everyone to puff out their chests and peacock around the halls of the Los Angeles Convention Center in hopes of gaining the attention of the 50,000 or so attendees. Every year the big studios and publishers get a ton of attention as they bring their AAA game with big booths, giant screens, and flashing lights. Often left in the dust, or unintentionally ignored, are the smaller indie developers and publishers who strain to be noticed over the glitz (and budgets) of the big guns. This year, with a couple notable publishers missing from the floor, there was a chance for some of these indies to shine and we were able to give them the attention they truly deserve. Over the course of the three days, we were able to take in a few games that might have been glossed over in years past. They show a ton of promise for the development teams and the publishers backing them up. Let’s take a look at what we saw and what you may have missed at E3 this year.
Focus Home Interactive
Missed at E3 Focus Home Interactive
Focus Home Interactive has a ton going on this year. As publishers go they are paddling furiously towards shore just about to catch that wave that puts them into ranking with the big boys. Ok, well not the biggest of the big boys but into the role of a publisher that people know about, care about and want to support. They’ve got a stable of pretty solid games behind them (Divinity: Original Sin, Contrast, Cities XL, Blood Bowl II) and helping them along into 2017 are a number of strong titles that are poised to be big successes if they turn out like we hope. We got a look at three games that are shaping up quite nicely that you might have passed over.
Vampyr – PC, PS4, Xbox One (2017)
The developer of Vampyr is a studio you might already know, Dontnod Entertainment. In particular, you might know them for the absolutely fantastic episodic adventure game Life is Strange. Diving into the Action RPG genre they’re readying up Vampyr for a 2017 release date and from what we saw the gloomy streets of 20th Century London are going to make for a darkly entertaining game.
The Spanish flu has ravaged the city, the districts are falling apart piece by piece and you are a doctor sworn to protect the people under your care, who just happens to be faced with his recent affliction of vampirism. The classic tale of good versus evil is thrust into one character and you must precariously balance the welfare of the city and the people with your own survival. It’s hard to help people when you need a steady supply of their blood to keep going.
In the demo, we were shown some of the RPG skill trees that will shape your character but what really stuck out was the characters and their interactions. The animations seemed just a little stiff but the voice work and the actual conversations themselves were truly interesting. Picking and choosing who he wants to target, the good doctor is able to feast upon those who are unworthy to keep on living over those he desperately wants to help. Of course, the option is there to take whomever you please, but be aware, as you neglect the people and the streets of London the districts will fall further and further into sickness and disrepair. This looks to be an important part of the overall gameplay and narrative of the game.
With a solid chunk of development time to go and the pedigree of Dontnod behind it, Vampyr is a game you should be watching closely for 2017.
Missed at E3 Vampyr

Styx: Shards of Darkness – PC, PS4, Xbox One (Q4 2016)
Cyanide Studio ran on a tiny budget and a lot of good old-fashioned heart when it brought Styx: Master of Shadows to life. A small developer working on a game with big ideas that had a lot of strong competition in its chosen genre of stealth. Stealth games are finicky, requiring a lot of perfectly tuned gameplay mechanics to be successful and while Master of Shadows did a fair amount of those well, it didn’t excel at any of them either. Luckily, the game garnered enough attention and praise (going free on PS Plus couldn’t have hurt either) to be warranted a second chance at life. The goblin Styx returns in a bigger, and undoubtedly more refined adventure in Styx: Shards of Darkness.
Moving onto the Unreal 4 engine is the obvious first step in improving everything that makes up Styx. This will allow the developers to capitalize on the ideas in their head in a much better fashion than they could have with Unreal 3. In the demo we saw, not only does the game look better it responds better too. Movements and reactions seem much more precise than they did in Master of Shadows which is something sorely needed.
New mechanics such as climbing up ropes, grappling around corners and ripping down a conveniently placed zip-line make the environment and traversal of Shards of Darkness much more open than its predecessor. Leaving the dingy Akenash tower for the streets of Korrangar, the city of the Dark Elves is also a marked improvement for the game’s environment.
The challenge factor is still high as even the game’s developer had a hard time navigating through the various paths available without being caught. In comparison to its predecessor, however, none of the inevitable deaths seemed cheap or unwarranted. You have to be careful to succeed in Styx’s latest adventure. Aiming for a Q4 release of 2016 we should be seeing the crass little goblin sometime in the holiday season.
Missed at E3 Styx Shards of Darkness

The Surge – PC, PS4, Xbox One (2017)
Heading to PC and consoles in 2017, The Surge is being developed by Deck13 Interactive, the same team that brought Lords of the Fallen to life. Similar to Styx and Cyanide Studios, Lords of the Fallen operated on a much smaller budget than its comparative title Dark Souls 2. While a bit clunky at times with some odd camera bungles here and there, it still saw success as a solid RPG. Now, here we are two years later with a bigger budget and bigger ideas.
The Surge is set in a dystopian future where the Earth is on its last legs and faces over-population alongside the drastic damages done to its environment. Featuring some innovative combat mechanics and some top notch graphics (it’s pretty, like REALLY pretty), this is what Deck 13 can do with a few extra dollars in their pockets.
The demo on display took us through the environment showing some interesting traversal via elevators and your characters exoskeleton, but the most interesting part of the demo was a boss battle of sorts that took place towards the end. Defeating this hulking robot was no easy task and took nearly ten minutes for the demonstrator to complete. The combat was tight and absolutely visceral. Funny thing is those are the two words included in the press information describing the combat and they couldn’t be more perfectly suited. Raining in shots from the distance and massive blows in close quarters, it was a pulse-pounding race to the finish and thoroughly enjoyable to watch.
We still don’t know as much as we’d like about the narrative but based on what we saw on display at E3 this is a title we’re keen to keep an eye on as it continues its development cycle.
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New Absolver Gameplay Info


Distributer Devolver Digital and designer SloClap facilitated an Absolver livestream today on Twitch and addressed a few inquiries regarding the forthcoming hand to hand fighting roused Combat RPG. They addressed a pack of inquiries from fans in the visit while fighting in a portion of the diversion's areas. We looked into the stream and have a portion of the highlights gathered from their answers. Remember the diversion is in pre-alpha so things are extremely liquid and subject to change. 

Absolver Gameplay Notes 

The amusement will include a sensei preparing component, where players can take in moves from fighting with companions. 

There will be a beta on PC and PS4 however no date was given yet. 

The evade technician has i-outlines 

Garments will have details and won't be exclusively restorative. There will be exchange offs for picking certain sorts of apparatus. 

The diversion will have NPCs to communicate with and chances to develop the world's backstory. 

There won't be shields in the diversion. Repelling must be finished with your clench hands. 

No voice acting. 

No bouncing technician. 

They anticipate having clench hand weapons like the caestus and gauntlets. 

The diversion is an open world, however not colossal but rather it will have some exploratory elements. 

The amusement will have devoted coliseums with positioned competitve PvP modes. 

There is an expectation to have a companions/party framework. 

No tearing of the body parts or removing from the organs of enemies, so those seeking after Mortal Kombat style fatalities ought to simply go play Mortal Kombat. 

Some extremely intriguing things in there, particularly the possibility of a devoted enclosure with rankings. Searching for some more bits of knowledge into what the amusement is about? Look at our hands on sneak peak of the diversion from E3. We had a ton of fun with it and are anticipating perceiving how the advancement shakes out.

Xbox One S supports 4K game upscaling, Microsoft confirms

Microsoft has formally affirmed the new thin $299 Xbox One S will upscale all recreations from 1080p to 4K, adding much more advantages to the up and coming framework. The affirmation originated from Xbox executive Mike Ybarra, who Tweeted that all current Xbox One amusements can be upscaled to 4K with the new Xbox One S. The upscaling ability is made conceivable by the Xbox One S' recently planned AMD SoC (System-on-Chip) that gives a GPU and CPU support for the console and in addition power effectiveness and the 40% littler size. It's likewise profoundly likely the Xbox One S makes utilization of AMD's fresh out of the box new comfort driven upscaling innovation - the same tech that will permit Sony's new PlayStation 4 Neo to upscale to 4K. Despite everything we do not understand what the AMD SoC is pressing, and there's been no detail spills or anything in this way, however the $299 Xbox One S will straightforwardly battle Sony's new updated PlayStation 4K console in the 4K gaming office - at any rate with regards to upscaling. Given the $299 sticker price, the Xbox One S unquestionably won't clash against the PS4 Neo's supported specs, yet it's entirely fascinating to see Microsoft offering 4K upscaling in its mid-level framework. Since the Xbox One S turns out in August, and since it uses AMD's new SoC, we can then accept AMD's new dynamic upscaling innovation is at present prepared. This new upscaling tech is the way to empower 4K gaming on up and coming consoles like the PS4 Neo and Xbox One S, as local 4K gaming requires rather capable devoted desktop-grade video cards. We recently reported that AMD has procured representation upscaling studio HiAlgo, who's protected BOOST technology"boosts FPS, diminishes slack and makes gameplay smoother." AMD's own verision of HiAlgo's upscaling tech could be the mystery sauce behind the new consoles' 4K upscaling abilities, giving another level of element determination upscaling for the PlayStation 4 Neo, Xbox One S, and the "beast" Project Scorpio console. Remember nothing's been affirmed in this way, yet it includes plainly. Xbox head Phil Spencer as of late said the Xbox One S would play recreations "indistinguishably the same" as unique Xbox comforts, regardless of Gears of War 4 dev Rod Fergusson guaranteeing the new Xbox permitted smoother in-diversion outline rates. The Xbox One S will discharge in August with 4K UHD video playback, 4K upscaled gaming, and HDR support with three distinctive sticker prices: $299 for the base 500GB variant, $349 for the 1TB SKU, and $399 for the 2TB model.
 

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